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Latest Forum Posts
Tip: HyperNURBs -> Subdivide UV by Spanki [ views: 1845, replies: 3, lastpost: kjherstin on Tue Feb 02 2010, 10:17PM ]
Help Please- like to buy Riptide Pro by JuleHo [ views: 16, replies: 0, lastpost: - on ]
Problem starting Riptide by buijsenpennock [ views: 54, replies: 1, lastpost: buijsenpennock on Sun Jan 24 2010, 07:20PM ]
binary conversion issue... by katt [ views: 67, replies: 0, lastpost: - on ]
Riptide Plug-in Does Not Show Up by trueanalysis [ views: 657, replies: 8, lastpost: thaaskjold on Thu Dec 10 2009, 06:44AM ]
Trouble with export to Poser by UK3d [ views: 164, replies: 0, lastpost: - on ]
c4d/Maya obj to c4D - Riptide pro Problem by KsiKsu [ views: 339, replies: 3, lastpost: KsiKsu on Sun Nov 08 2009, 09:09PM ]
Possibility to merge several .skeleton files to one C4D scene by eof [ views: 222, replies: 1, lastpost: Spanki on Wed Oct 28 2009, 03:59PM ]
Alpha Channel not visible by birdy [ views: 197, replies: 0, lastpost: - on ]
Bug - Export Bugs by Danoli3 [ views: 208, replies: 0, lastpost: - on ]

Threads: 112 | Replies: 352 | Views: 83646
 Gone AWOL....
 By Spanki on Friday 25 September 2009 - 05:28:09

Hi folks... I have been away on personal bussiness for quite a while now - sorry for the lack of response and updates.

I am back now and trying to get caught up on e-mails, forums and everything else, so thanks in advance for your patience.

Just to answer a couple of general questions...

  • Not to worry - my health is fine. Thanks to those who asked.

  • I now have a Mac (and OS) capable of doing 64bit Mac builds, so I plan on doing those builds (for all commercial plugins) as I can get to them.

  • No, I do not have Snow Leapard yet, but I don't anticipate any problems with my plugins working with that (if you have any, let me know).

  • No, I don't yet have R11.5, but the existing (R11 compatible) plugins should work fine - again, if you find any 11.5 specific problems, please let me know.

  • If you're upgrading from R11 to R11.5, then you don't need any new license key for my plugins, but if you're upgrading to R11.5 from an earlier version (ie. R9 or R10 or R10.5), then you'll need a new R11-based license key.
 Riptide Pro v1.6 - R11 version added.
 By Spanki on Wednesday 10 June 2009 - 15:30:22

D'oh! I guess I should have waited a little longer - The R11 build of Riptide Pro v1.6 is now (also) available for anyone using 64bit Mac (it's functionally the same as the R10+ build, so you only need this one if you are using 64bit on the Mac).

Thanks again go to Robert 'Kuroyume' for doing the 64bit Mac build.

Here's a handy link:

Riptide Pro v1.6 - for C4D R11.026 or later, Mac (32bit & 64bit) & PC (32 & 64bit) <-- 64bit Mac support.
 Riptide Pro - v1.6 is Now Available.
 By Spanki on Wednesday 10 June 2009 - 14:22:06

Riptide Pro version 1.6 is now available in the downloads section. This update adds multi-file Import abilities (!) and addresses a few issues and/or bugs with previous versions - The details are below...

v1.6

  • New Multi-File Import option(s).
    A new option will allow you to Import multiple .obj files in a single operation. When the new "Multiple/Batch Files" option is enabled, you will be presented with a 'folder' requester dialog instead of the normal 'file' dialog and you also have two additional options...
    - Include Sub-Folders - when this option is enabled, sub-folders are also searched for files and any .obj files found within them are also Imported.
    - Folder Tree as Hierarchy Tree - when this option is enabled (only available when the above option is also enabled), each sub-folder is converted to a 'branch' of the Object Manager hierarchy (a Null object is created, using the sub-folder name and any .obj files within that folder are set up as children of that Null object).
    (For additional information and details on this feature, see this thread at CGTalk)

  • Fixed "Scale Up/Down" option when Exporting.
    There was a bug in the dialog code that did not allow this option to be changed... fixed.

  • Fixed UV-baking code to be more robust (and correct).
    The internal UV-baking code (used to consolidate various forms of mapping when exporting) has been re-worked to account for any Texture Axis Tool adjustments associated with each Texture Tag. Some additional changes were made to how and when a 'default' material gets applied. Aside from the fact that only one material can be applied to any particular polygon within the .obj file format (C4D allows you to combine them), this code is now producing expected results in every combination I've tried (ie. various combinations of mesh and texture axis adjustments, combined with various combinations of Selection Tag restrictions (including Un-restricted Texture Tags, which act as a 'default' for polygons that are not otherwise restricted to some material).

  • Polygonal Mesh Objects with no polygons no longer cause an error.
    This situation used to cause the plugin to stop all operations and display an error/warning dialog - it no longer does this (although if the mesh does have points/vertices, those would still be written to the file and a message is printed to the console).

  • Polygonal Mesh Objects with no points/vertices no longer cause an error.
    This situation used to cause the plugin to stop all operations and display an error/warning dialog - it no longer does this. It came to my attention that the built-in Cinema 4D .3ds file Importer has a habit of generating 'empty' Polygonal Mesh Objects where normally a "Null" object should be created/used (ie. as a parent/pivot-only object within the hierarchy). This fix/change, along with the one listed above makes the plugin much more 'friendly' to these situations (at the relatively small cost of some warning/notice to the user in the case where they were "expecting" all Polygonal Mesh objects to have vertices/polygons).

  • .obj files that contain only points/vertices (no faces/polygons) can now be Imported.
    This is similar to the above changes, but more closely related to Importing point-clouds and/or Morph type files (which may only have vertices, but no faces). Previous versions of the plugin would not Import .obj files with no faces.


This is a free update for all registered users. Handy download links, below...

NOTE: The v1.6 R11 (Mac 64bit) package is not yet available - please check back in a few days (or set the "News Item Notify" option on your profile page to get automatic e-mail updates of news posts). Anyone not using 64bit on the Mac can just download the R10.1+ file.

Riptide Pro v1.6 - for C4D R10.1 or later, Mac (32bit only) & PC (32 & 64bit)
Riptide Pro v1.6 - for C4D R9.6 or later, Mac (32bit only) & PC (32 & 64bit)
 Riptide Pro v1.5 - R11 version added.
 By Spanki on Tuesday 28 April 2009 - 15:07:31

The R11 build of Riptide Pro v1.5 is now available for anyone using 64bit Mac (it's functionally the same as the R10+ build, so you only need this one if you are using 64bit on the Mac).

Thanks again go to Robert 'Kuroyume' for doing the 64bit Mac build.

Here's a handy link:

Riptide Pro v1.5 - for C4D R11.026 or later, Mac (32bit & 64bit) & PC (32 & 64bit) <-- 64bit Mac support.
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Older News
Riptide Pro - v1.5 is Now Available. Spanki @ (27 Apr : 17:18) (Cinema 4D Plugins)
KyamaSlide v1.1 Update Spanki @ (12 Apr : 16:42) (Cinema 4D Plugins)
Riptide Pro - v1.4 is Now Available. Spanki @ (12 Apr : 03:19) (Cinema 4D Plugins)
New Plugin - KyamaSlide Spanki @ (28 Mar : 07:52) (Cinema 4D Plugins)
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