Welcome Guest

Feel free to browse around, but you must be logged in to post in the forums. There is no charge for registering.

 Riptide Pro - v2.6 Update
 By PropShop Admin on Monday 26 September 2016 - 16:55:06

The Riptide Pro plugin has been updated to v2.6 and is now available in the downloads section.

Riptide Pro is the premier Wavefront .obj (as well as .mdd file) Import/Export plugin for Cinema 4D with many advanced options and user-defined Presets.  See the Riptide Pro Product Page for details.

v2.6

A few new features, additional optimizations and bug-fixes, etc...
  • MDD (point-cache animation) file changes:
    • New Feature: "MDD Group Loader" tag added. This new tag allows you to set up - or modify - MDD animation on groups of mesh objects from a central location (it operates on any direct mesh object children of the parent object (typically a Null object) that the tag is attached to). See the MDD Group Loader section for details.
    • All MDD IO features now have SwapYZ, FlipX, FlipZ options.
    • .mdd Import/Export point scaling is now limited to up/down by factor of 1x -> 1000x ...
    • .mdd Deformer is now also limited to up/down by factor of 1x -> 1000x, but it currently uses a single floating point value (0.001 -> 1000.0). See the MDD Deformer section for details.
    • Fixed .mdd Import to not 'relocate' the mesh points to the world zero location.
    • Fixed a bug with exporting .mdd files, where source object 'scaling' was not accounted for correctly.
    • Fixed a reported bug of the MDD Deformer sometimes corrupting the .mdd file - I never saw this issue myself, but the fix I put in place was verified to sucessfully stop/fix the problem.
  • General changes:
    • New Feature: New .Obj Animation Sequence Import - works like .mdd import, but with a series of .obj files
    • New Feature: .obj Import (only) now supports "Smoothing Groups" - if smoothing groups are present in the file, the plugin converts them to the appropriate phong edge breaks (assuming that the "Phong Tag" option is enabled). [NOTE: The process of Exporting smoothing groups to .obj files - based on (potentially non-polygon-contiguous) phong edge breaks - is a more complex problem to solve and has not (yet) been implemented]
    • Improved 'status' messages during Import - far more informative during long imports
    • Now parses "bump strength" values in .mtl files (import only, currently)
    • Enlarged the Import line buffer size to accommodate very large nGons (nGons with large numbers of verts).
    • Added code to correctly handle incorrect Daz Studio .mtl file info (map_D vs map_d)
    • Added code to correctly handle other potential case-sensitive .mtl file errors (Daz Studio is notorious for not following the specification)
    • Changed Diffuse (Color) channel to always be enabled if not disabled on Import options (will use default color if none loaded).
    • Added code to (currently always) export Splines as .obj file 'line' records.
    • All mesh-splitting options (including not splitting) now preserve vertex-ordering (previously only the "Don't Split" and "Split by Group" options preserved vertex-ordering).
    • All mesh-splitting options now cull out any unused vertices - this can also fix a problem when importing splines, where the spline points are being duplicated in the mesh (when not splitting).
    • Unused vertices are added to scene as separate point-only mesh object (given that the appropriate options are set on the Mesh Splitting tab)
  • Optimizations:
    • Optimized .obj Import speed in general - but particularly when there are large numbers of nGons (from 2->60 times faster)
    • ...also 'actually' optimized for large numbers of groups (left out in last update?)
  • Bug Fixes:
    • Fixed a bug with importing group (or material or region) names longer than 255 characters.
    • Fixed a bug with exporting .obj files, where source object 'scaling' was not accounted for correctly
    • Fixed a bug with exporting .mdd files, where source object 'scaling' was not accounted for correctly (as listed above in the MDD section).
    • Fixed .mdd Import to not 'relocate' the mesh points to the world zero location (as listed above in the MDD section).
    • Fixed a reported bug of the MDD Deformer sometimes corrupting the .mdd file - I never saw this issue myself, but the fix I put in place was verified to sucessfully stop/fix the problem (as listed above in the MDD section).
...this is (as usual) a free update for all licensed users and a 30-day free trial is available for everyone else (just enter DEMO as a license key).

 printer friendly   create pdf of this news item
 
 Morph Mill - v2.4 Update
 By PropShop Admin on Sunday 08 July 2012 - 10:47:46

The Morph Mill plugin has been updated to v2.4 and is now available in the downloads section.

Morph Mill is a set of plugins designed to assist in the creation and/or editing of Morph Meshes in MAXON's Cinema 4D. See the Morph Mill Product Page for details.

v2.4
New features, a few bug fixes and some significant optimizations...
  • Remap Point Order:
    • Optimized speed by several orders of magnitude! This command was basically gutted and re-written from the ground up with some new algorithms that provide a vastly faster - and more successful - functionality. Where this command used to take minutes (or even tens of minutes) and often failed, it now does it's job in fractions (hundreths) of a second and has a much higher chance of success.
    • In addition to the changes above, the command also tries to correlate polygons within "like-named polygon selection tags" (including Material selections, Group selections, etc) to help avoid "false-hit matches" where polygons can be extremely close ('cornea' polygons over 'eye-white' polygons, for example).
    • Vertices (Points) are now transformed into World Space before comparisons are done.
  • MeshMap:
    • Fixed a memory-leak.
    • Fixed a few other potential memory-leaks (would only happen in failure conditions).
  • Split By Group:
    • Fixed a crash bug that could happen if one of the groups being split was effectively the entire mesh (or within a few polygons).
    • Added "Split by Region" command.
    • Added "Split by Material" command.
    • Added "Split by Connected Polys" command.
    • ...the above new commands also preserve vertex-ordering, but that's probably only needed for the Split by Group (related to creating morphs).
...this is (as usual) a free update for all licensed users and a 30-day free trial is available for everyone else (just enter DEMO as a license key).

 printer friendly   create pdf of this news item
 
 PolyMass - Mac build now included
 By PropShop Admin on Saturday 30 June 2012 - 16:17:13

Darter (David Wickenden) has provided a Mac build of the plugin which is now included (along with his XCode project file) in the archive.

I have updated the download link, but there's nothing new there for PC users and the version was not updated.

Cheers.

 printer friendly   create pdf of this news item
 
 PolyMass v1.2 update
 By PropShop Admin on Wednesday 27 June 2012 - 02:52:47

...I couldn't help myself .

The v1.2 update now switches out the tag's icon, depending on which mapping mode is active.

Other changes were just to tidy up the code and comments somewhat.

 printer friendly   create pdf of this news item
 
 PolyMass v1.1 update
 By PropShop Admin on Tuesday 26 June 2012 - 17:06:09

Sorry for the quick turn-around ...

New in v1.1:
There is now an option to map the user-supplied Polygon Selection tag to the user-supplied Vertex Map tag.

 printer friendly   create pdf of this news item
 
Go to page       >>  
Older News
PolyMass v1.0 - new Cinema 4D plugin PropShop Admin @ (26 Jun : 01:21) (Cinema 4D Plugins)
Riptide Pro - v2.5 Update PropShop Admin @ (20 Jun : 11:40) (Cinema 4D Plugins)
Morph Mill Price Reduction PropShop Admin @ (21 Oct : 12:29) (Cinema 4D Plugins)
Undertow - v2.4 Update PropShop Admin @ (16 Oct : 05:41) (Cinema 4D Plugins)
KyamaSlide - v1.3 update PropShop Admin @ (09 Oct : 03:21) (Cinema 4D Plugins)
News Categories