I'm Back
 By PropShop Admin on Thursday 31 March 2011 - 23:50:02

Ok... new drive is in, OS re-installed - I'm "live" again .

I still have a lot of busy-work to do to get fully back up to speed, but I can at least process plugin License Keys / Purchases and answer e-mails again.

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 Computer Trouble
 By PropShop Admin on Tuesday 29 March 2011 - 04:12:50

The system drive on my PC died on me today...
.  
Unfortunately, this means that I may be effectively "shut down" for however long it takes me to get the drive replaced (and OS and all applications re-installed and e-mail and source code and other data recovered, etc..).  Of course I first need to find some 'spare' $$ to get a new drive ordered, but that's another story.
In the meantime, I'm afraid that I can not get to my e-mail and can not send out new plugin license keys until I get up and running again (that's all handled on the PC) - so my apologies if it takes me a few days to respond to any e-mails.
I hope to get back in somewhat working order by the weekend or early next week - thanks for your patience and to all my customers for your support.
Keith

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 m3IO v1.123 - new (freeware) plugin for Cinema 4D
 By PropShop Admin on Tuesday 22 March 2011 - 02:52:45

m3IO is a stand-alone version of the "Blizzard .m3 file Import" module now included in my I/Ogre plugin.  It is being distributed as Freeware.

NOTE: If you are a I/Ogre user, you do not need this plugin - I/Ogre includes this functionality as one of it's file-format modules.

Also note that while this plugin has been fairly well tested on the PC (R12, 64bit), it has not been tested extensively (if at all, in some cases) in other configurations (32bit, Mac, etc) - it should be considered BETA / As-Is / use at your own risk.

See the new m3IO Product Page and Online Documentation for additional details.

The plugin can be found in the Additional Cinema 4D plugins (free) category of the downloads section.

Cheers.

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 Undertow - v2.3 Update
 By PropShop Admin on Monday 21 March 2011 - 01:28:10

The Undertow plugin has been updated to v2.3 and is now available in the downloads section.

Undertow is a suite of 22 tools/commands primarily designed to assist UV-mapping within BodyPaint3D, with an additional focus on a workflow of using C4D's Symmetry Object during the modelling process (see the Undertow Product Page or Online Documentation for full details).

v2.3

Additional R11.5 / R12 compatibility updates, with a few fixes...

  • Bug Fix: Fixed bug causing the v2.1 R11.5 build to be almost completely useless (relative to any UV modifying)...
    • Number of people who downloaded the v2.1 R11.5 build: about 100
    • Number of people who reported any problems with it: 0 (zero!)... ~shrug~
    • Value of reporting bugs so I can fix them: priceless
  • Bug Fix: Finally fixed UV-Baking ("Bake UVs" command) to correctly handle offset/scaling from Texture Tags.
  • Internal restructuring: Some additional internal restructuring (and bullet-proofing) of the code was done to allow me to share (and maintain) even more common code between plugins. Also back-fitted those changes to earlier versions, so this release includes builds for:
    • R10.1 (also works with R10.5xxx)
    • R11.027
    • R11.532
    • R12.043

...this is (as usual) a free update for all licensed users and a 30-day free trial is available for everyone else (just enter DEMO as a license key).

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 I/Ogre v2.3 Update
 By PropShop Admin on Saturday 19 March 2011 - 05:08:41

After a very long time, the I/Ogre plugin is finally available for Cinema 4D R12 (!).

This update also includes separate builds for R10, R11 & R11.5, so be sure to download the correct version. There was an (un-announced) "v2.2" posted for the past few days, but this update fixes a few things from that version, so if you already downloaded that, you'll want to get this update.

v2.3

New Features:
  • Added support for my up-coming xAlpha Channel Shader (to get texture filename).
  • Added code to allow mesh/primitive objects within Skeletal Hiearchy.
  • Related to the above, if any mesh within the figure (including within the Skeletal Hiearchy) has no weight tag, the mesh itself is now treated as a bone and the vertices of that mesh are bound to this new bone (all vertices get 1.0 weighting to the bone).

Fixes / mods:
  • Fixed Ogre3D exported animation (scale) key records to be 'absolute' (instead of delta) values.
  • Fixed "missing faces" bug if multiple Texture Tags on same mesh used same Material.
  • Finally fixed UV-Baking to correctly handle offset/scaling from Texture Tag.
  • During Import (at least for Ogre3D .mesh files), the UVWTag is now added first (right-most tag).
  • Changed 'default' Material color value to the blue-grey that R12 uses.

v2.2


[NOTE: The primary changes for this version were the massive changes required for R11.5 & R12 compatibility. There were several (unpublished) intermediate versions along the course of development towards a working the R11.5 / R12 plugin, but all those changes, fixes and/or additions were back-fitted into the R10+ & (new) R11 builds as well... some of the 'fixes' listed below may or may not be relevent to the previously published v1.5 R10+ version (they may be fixes to one of the intermediate versions), but the changes listed below include all changes since v1.5]

New Features:
  • Added (simplistic) .material file export for Ogre3D.
  • Added support for Maxon License Server.
  • Added new "Figure Normalizer" plugin - to generate mesh-spanning smooth Vertex Normals (see the Revision History section of the included .pdf file for brief docs)
  • Added new (BETA / as-is) "Blizzard .m3 file Import" module. [NOTE: The .m3 Import module is being included as a bonus/as-is feature - There are no current plans to develop a .m3 'Export' module. While it's had fairly extensive testing on the PC (specifically, R12, 64bit), it has not been tested in any other configuration (most specifically, on the Mac).

Fixes / mods:
  • Added support for Ogre3D 'singleton' section records.
  • Fixed 'Animation' Export (R12 only issue?) for all modules.
  • Fixed keyframe Import for .smd files.
  • Fixed restframe Import issue for .smd files.
  • Updated all Import modules to check for and eliminate degenerate triangles.
  • Cleaned up Animation Import for all modules to be more consistant (removed cross-animation contamination).
  • Beefed up Animation Export support for various scaling issues (Ogre3D files now contain 'scale' records).
  • Fixed keyframe bug in all Export modules.
  • Added additional BoneID count checks for .ms3d file Export (limit is 128 'skinned' bones).
  • Bone -> Vertex weight-clamping raised from 1% to 1/10th% to handle additional cases.
  • ....possibly other changes/fixes that I've long-since forgotten .

This is a free update for all licensed users - if you need an updated license key, please send me your updated serial digits and your full name (preferably you should just 'reply' to the first e-mail I sent you).  For all others, you can activate the free 30-day trial by entering DEMO as a license key.

For everyone stealing my plugins - I'd appreciate it if you would re-consider purchasing a valid license from me... the few dollars it takes to do that will literally put food on my table and is much appreciated.

Thanks.

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Riptide Pro - v2.2a Update PropShop Admin @ (14 Mar : 18:57) (Cinema 4D Plugins)
UV Export bug in Riptide Pro v2.2 for C4D R11.5 PropShop Admin @ (13 Mar : 03:48) (Cinema 4D Plugins)
Riptide Pro - v2.2 Update PropShop Admin @ (11 Mar : 18:42) (Cinema 4D Plugins)
Known Bugs / Issues PropShop Admin @ (16 Dec : 10:59) (Cinema 4D Plugins)
R11.5 / R12 Plugin Updates PropShop Admin @ (09 Nov : 11:46) (Cinema 4D Plugins)
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